Dead Maze Wiki

Weapon modifiers are items found on the map that can be placed on a weapon to give it an additional buff / stat. Modifiers share a similar appearance to upgrade kits in the inventory, but are only related in that both gives stats/buffs.

Once a modifier is placed on a weapon, it can not be removed or replaced. Trying to do so will just swap the locations of both items like normal items do when dragged onto each other.


Weapon mods can be broken up into three activation types: on [Attack], on [Parry], on [Combo] or [Passive] so long as you have the weapon wielded.


Icon Effect
Buff 50.jpg Cold damage +2/4/7/9/12
Buff 51.jpg Electric damage +2/4/7/9/12
Buff 48.jpg Fire damage +2/4/7/9/12
Buff 52.jpg Toxic damage +2/4/7/9/12
Buff 21.jpg Flammable
Buff 44.jpg Heal +2/4/7/9/12
Buff 47.jpg Physical damage +2/4/7/9/12
Buff 74.jpg Wet
Buff 16.jpg [50%] Vampiric +3/7/10/14/18
Buff 95.jpg Root, for +4/5/6/7/8s


Icon Effect
Buff 95.jpg Root, for +4/5/6/7/8s
Buff 53.jpg Projection +1/1/1/?/2m


Icon Effect
Weapon modifier icon.png Heal +4/9/14/19/24, on an 4m area

Bug: The effect of this modifier cannot be triggered.


Icon Effect
Buff 49.jpg Aggro bonus +50/100/150/200/250%
Buff 55.jpg Attack speed +5/10/15/20/25%
Buff 100.jpg Bonus damage on slowed targets +5/10/15/20/25%
Buff 99.jpg Bonus damage on stunned targets +10/20/30/40/50%
Buff 78.jpg Bonus received heal +10/20/30/40/50%
Buff 6.jpg Combo damage +5/10/15/20/25%
Buff 42.jpg Critical chance +3/6/9/12/15%
Buff 23.jpg Critical damage +5/10/15/20/25%
Buff 30.jpg Dodge +4/8/12/16/20%
Buff 17.jpg Durability +5/10/15/20/25%
Buff 96.jpg Experience +4/8/12/16/20%
Buff 34.jpg Cold damage +10/20/30/40/50%
Buff 31.jpg Electric damage +10/20/30/40/50%
Buff 12.jpg Fire damage +10/20/30/40/50%
Buff 35.jpg Toxic damage +10/20/30/40/50%
Buff 58.jpg Healing skill +5/10/15/20/25%
Buff 89.jpg Piercing damage +20/40/60/80/100%
Buff 13.jpg Regeneration +10/20/30/40/50%
Buff 76.jpg Resilience +5/10/15/20/25%
Buff 81.jpg Stamina gain +5/10/15/20/25%


  • Before V1.30 weapon mods didn't have a specific icon; instead they showed the icon of the related buff just like upgrade kits did. This was problematic however as it was hard to tell at a glance if an item was an upgrade kit or weapon mod, and some players would even scam others when trading. Since it had no icon, when picked up it used to show a Wirer icon.png wire icon as it goes into your bag.
  • A strategy to make use of weapon mods permanently is to put them on guns (preferably Dirty Harry's gun, which can't be accidentally salvaged) and switch to them quickly when needed. For examples, a gun with EQ Experience 20% can be equipped before picking experience in bags and a gun with EQ Regeneration 50% can be swapped in outside of combat to gain health back faster.
    • [BUG] Currently, modifiers on guns other than Dirty Harry's gun will not grant the modifier effect. The only way to make use of this strategy is to use a Dirty Harry's gun until this bug is fixed.