- For large icons on the left of the screen, see Symptom.
Status effects are temporary buffs/debuffs or effects that are applied to a player or infected. Effects will show on the top right of the screen, although some are hidden unless you have your profile open or visit a campfire.
You can gain effects in the following ways:
- Eating/Drinking
- Skills
- Items (via combo, passive, parry, etc)
- Environment (such as walking through oil or electricity)
- By opponent
- Low Food/Water
Status effects gained by eating will disappear once you die or visit a big enough campfire.
Buffs
Some effects don't have icons as the happen right away or don't affect the player (or some are just currently not in the game).
ID | Icon | Name | Notes |
---|---|---|---|
1 | Vomit | Only the puker infected can give this effect. | |
2 | Physical damage | ||
3 | Electric resistance | ||
6 | Combo damage | ||
7 | Resistance | ||
8 | Physical resistance | ||
9 | Shield | ||
11 | Stamina | ||
12 | Fire damage | ||
13 | Regeneration | ||
15 | Invisibility | ||
16 | Vampiric | ||
17 | Durability | ||
18 | Max health | ||
22 | Heal | ||
23 | Critical damage | ||
24 | Intoxication | ||
25 | Fire resistance | ||
27 | Rest | ||
28 | Unleashed | ||
30 | Dodge | ||
31 | Electric damage | ||
32 | Food | ||
33 | Water | ||
34 | Cold damage | ||
35 | Toxic damage | ||
37 | Damage | ||
38 | Cold resistance | ||
39 | Toxic resistance | ||
41 | Heal bleeding | ||
42 | Critical chance | ||
44 | Heal | ||
47 | Physical damage | ||
48 | Fire damage | ||
49 | Aggro bonus | ||
50 | Cold damage | ||
51 | Electric damage | ||
52 | Toxic damage | ||
53 | Projection | ||
54 | Move speed | ||
55 | Attack speed | ||
56 | Durability | ||
58 | Healing skill | ||
60 | Counter-attack | ||
64 | Heal fracture | ||
76 | Resilience | ||
77 | Pain killer | ||
78 | Bonus received heal | ||
81 | Stamina gain | ||
86 | Long-range shot | ||
88 | Piercing damage | ||
89 | Piercing damage | ||
90 | Piercing resist | ||
92 | Shared life leech | ||
93 | Bonus damage | ||
94 | Stun resistance | ||
95 | Root | Prevents moving, but does not prevent attacking | |
96 | Experience | ||
97 | Crowd controls resist | ||
98 | Taunt | ||
99 | Bonus damages on stunned targets | ||
100 | Bonus damages on slowed targets | ||
102 | Thirst | ||
103 | Hunger |
Debuffs
Players and Mobs can get Temporary Debuffs. They can be inflicted by each other or throught the Environment. Most debuffs are elemental, and can be combined for various effects.
ID | Icon | Name | Notes |
---|---|---|---|
4 | Frozen | Can only be applied by combining wet + chilled | |
14 | Toxic | ||
19 | Stun | ||
21 | Flammable | ||
40 | Blind | ||
45 | Electrified | ||
70 | Chilled | ||
72 | Burning | ||
74 | Wet |
Special item "effects"
Since some item "effects" aren't really effects, there are a few effects that have a specific function instead of an effect.
- #80 - Learn skill: - Used by the old skill book item
- #82 - Discovers a new zone - Used by the old map item
- #83 - Indicates the direction of an objective - Used by compass
- #85 - Blue print - Used by the old blueprint item