Resistance lowers the damage done to a player based on it's percentage (except piercing damage). Some resistance applies only to physical damage or a certain element. If-so the damage type that it resists against will be specified. Unspecfied resistance applies to all damage types (except piercing). Specific and global resistances work together additively, meaning that 25% physical resistance with 25% resistance means 50% total physical resistance and 25% total resistance vs other damage types.
- $ DamageTaken = Damage - ( ( (5 * Resistance) * Damage ) / ( ( 4 * Resistance ) + 425 ) ) $ which has no cap.