Infecteds (often referred to by players as zombies) are the enemies of the game. There are many different types of zombies in Dead Maze, including some special zombie types with unique mechanics.
All infecteds can also get supercharged when they die (except Peruvians and bosses), which is shown by them growing in size with floating skulls around them. Their loot bag given is better than normal zombies, represented by its yellow glowing light. These infecteds have all their stats increase (especially HP). This can be deadly on more dangerous mobs, so even when you think you're safe always leave a way out of your current situation. When a supercharged themed infected dies, it has a chance of dropping a clothing item from its clothing set.
When zombies see players, they will get alert and may run towards them. The chance for a zombie to run is dictated as such: ZombieLVL/100 + StratActive/10 + ThreatLVL/20.
Level / Difficulty
Infecteds also have levels that are shown by a little circle next to their name, with the color corresponding to quality colors every 5 levels (with rarer = harder, and legendary being the hardest type). The hardest infecteds are generally found in secret passages. Damage also goes up 10% every 5 levels.
|Catapult||~ 500 HP||Moderate||Pushes other zombies that are near him toward you if it detects you.||Stomps and pulls nearby zombie at medium range. Sometime it will receive a small speed boost.|
|~ 220 HP||Low||When it reaches 0 health, it will begin to explode with a large radius, which give toxic damage, pushes, and stuns nearby zombies and players if they are caught in the explosion.|
|Crawler||~ 310 HP||Low||Dives to nearby player and slows the player. Has reduced attack range.|
|Puker||~ 250 HP||Low||Vomits with a small radius to slow down player and attract nearby zombies|
|Avenger||~ 200 - 700 [Confirm]||Low - High||Will becomes enraged when player(s) kill 1 ~ 3 zombies if it already noticed the player.||If player(s) kill additional nearby infected while enraged, it will go berserk which will increase its damage and speed significantly, and also gain the ability to dive in and stun player. While berserk it will attack other nearby infected if a player is not nearby.|
|Screamer||~ 290 HP||Low||Calls a zombie (which does not give experience when killed nor drop items).||AoE stun player(s) within a small radius. Runs away from players on occasion.|
|Protector||~ 900 HP||Low||Damage to nearby zombies will be reduced by 50% and the damage will be transferred to the protector.||If a player hits another zombie while the protector noticed the player, it will charge to push or stun player(s) with a small radius.|
|Tracker||~540 HP||Moderate||Slows player for 5 seconds.||May dodge the player's attack.|
Many of the "Special" type infecteds above also have a boss form, which looks like a "Supercharged" version except without the floating skulls. These bosses have deadly attacks and an extremely large amount of HP.
The Peruvian is a strong infected who wanders the map. Each map has one and only one Peruvian. It does not fit in with any other category of infected as its stats, drops, and behavior are like that of a mini-boss.
|Peruvian / Adventurer||Huge||Insane||Good speed boost with long duration.||Always gives a significant amount of items on death, frequently containing rare items.|
"Of course, getting rid of one of them will allow you to pick up particular items, such as firearms on Military Infected or fish on a Fisher Infected! Moreover, it is possible that one of them spreads its theme like an infection, contaminating the nearest objects’ containers. So, find out which ones might hold the resources you are interested in and look for the places where you are most likely to find them."
|Firefighter||Low||Moderate||Inflicts fire status to nearby target, even itself.|
|Farmer||Low||Low||Inflicts toxic status for 12 seconds.|
|Nurse||Low||Low||AoE heals nearby zombies (AoE heals one more time upon death).|
|Doctor||Low||Low||Inflicts toxic status.|
|Quaterback||Low||Low||Some attacks can knock player back, if they get pushed to an obstacle they will get stun for 3 seconds.||Fast (passive).|
|Electrician||Low||Low||Deals Electric damage which can stun player.||Toxic resistance.|
|Soldier||Low||Low||Some attacks can stun the player.||Gets small boost from hitting player.|
|Lumberjack||Low||Low||Negative projection (pulls target towards them, or behind them if the target is already near)||Attacks more frequently than most Infected.|
|Antibacterian||Low||Low||Inflicts flammable status for 20 seconds.|
|Cop||Low||Low||AoE shield with medium radius.|
|Fisherman||Low||Low||Inflicts wet status for 30 seconds, sometime inflicts electric status.|
|Biker||Average||Moderate||Counterattack some hits received|
|Thug||Low||Low||Chance to counter-attack.|
|Fast Food Worker||Low||Low|
|Attacks drain your stamina.|