Skills are special enhancements a player can use. Players have have 6 normal skills equipped at a time; 4 active, and 2 passive.
- Active - skills must be manually activated by clicking on them (or hitting the shortcut key for it, 1-6). These have a wide variety of effects, from attacks to protection. These always have a cooldown between uses, and some also have an effect duration.
- Passive - Many passive skills provide a buff (sometimes only when certain conditions are met).
Unlike clothing, skills can be changed at any time by going to your profile, clicking a skill icon (or empty slot) and choosing one from the list.
There are also some special active skills that are only available on select weapons (such as guns or other ranged weapons). While these can't be equipped and you must have the item to use them, they are often more powerful than standard skills. If you are holding a weapon, you can use the 5 shortcut to activate the skill.
Obtaining skills[]
There are many ways to obtain skills in the game:
- Level up reward
- From doing the main quest line
- Research workshop
- Buying from Mei Lee in Lakeview
Skills list[]
Active[]
Icon | Name | Effect | Duration | Cooldown |
---|---|---|---|---|
Defensive formation | [Passive] Resistance : +30%, |
10s | 30s | |
Heavy hand | [Passive] Physical Damage +50%
[Attack 20%] Stun, for 2s |
10s | 30s | |
Chain attack | [Passive] Attack Speed +30%
[Passive] Combo Damage +40% |
10s | 20s | |
Encouragements | [Activation] Physical damage : +20%, for 5s, on an 4m area [Activation] Attack speed : +10%, for 5s, on an 4m area |
5s | 10s | |
Focus | [Passive] Dodge : +60% [Passive] Move speed : -50% |
8s | 20s | |
Projection | [Attack] Projection : +300m | 6s | 20s | |
Wall | [Passive] Resilience : +20% | 5s | 20s | |
Smash | [Activation] Physical damage : +30, 1 charge [Activation] Stamina : +20, 1 charge |
2s | 6s | |
Self heal | [Activation] Heal : +30 [Activation] Heal +8, every 1s, for 5s |
∅
|
10s | |
First aid | [Activation] Heal : +30, on a 2m area | ∅
|
6s | |
Feint | [Hit taken] Counter-attack | 5s | 12s | |
Purity | [Activation] Crowd controls resist +100%, for 1s - Cancels every temporary effect from the character on top of 1s immunity to crowd control effects. | 1s | 15s | |
Projection | Your next attack pushes back your foe. If it's thrown into a wall, the cooldown is reduced by 8s. | ∅
|
12s | |
Mass Provoke | Provoke surrounding foes to attack the character. | ∅
|
30s | |
Stance: defense | Root yourself in the ground to reduce incoming damage by 50%. Note: activate again to undo early. | 15s | 3s | |
Execution | Does damage proportional to your foe's missing life, if it kills it, there is no cooldown. | ∅
|
15s | |
Rallying call | [Activation] Shield +60, for 10s, on an 3m area, 5 charge | 10s | 20s | |
Intimidating presence | Aura: slows foes around the character by 33. Consumes 10 stamina per second. | ∅
|
3s | |
The Punisher | Deals damage ̶p̶̶r̶̶o̶̶p̶̶o̶̶r̶̶t̶̶i̶̶o̶̶n̶̶a̶̶l̶ ̶t̶̶o̶ ̶t̶̶h̶̶e̶ ̶n̶̶u̶̶m̶̶b̶̶e̶̶r̶ of foes with control effects around the caster. 20% per slowed or rooted foe. 50% per stunned or frozen foe.
( Currently not at described, it's not "proportional to the number" ) |
∅
|
12s | |
Provoke | Provoke a foe so that it attacks you. | ∅
|
5s | |
Battle heal | [Attack] Heal +9 | 10s | 25s |
Passive[]
Icon | Name | Effect |
---|---|---|
Rescuer | [Passive] Healing skill +30% | |
Protector | [Passive] Aggro bonus +100% [Passive] Physical resistance +20% | |
Sturdy | [Passive] Resistance : +30% | |
Sneaky | [Passive] Critical Chance : +20% | |
Fast Metabolism | [Passive] Bonus recieved heal : +40% | |
Surgeon | [Passive] Healing skill +20%
[Passive] Bonus received heal : +20% | |
Escape Artist | [Passive] Dodge +20% | |
Opportunist | [Passive] damage on slowed targets +30% [Passive] damage on stunned targets +50% | |
Fighter | [Passive] Damage +25% | |
Tough | [Passive] Max health +100 [Passive] Aggro bonus +100% | |
Specialist | [Passive] Stamina gain +20% | |
Master of elements | Gain 15% stacking damage bonuses each time you inflict an elemental effect for 5s. Capped at 5 stacks. |
Survivor gear only[]
Only appears on survivor equipment.
Icon | Name | Gear | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Help | Medic's gloves | Heal on +24 an 5m area
Note: can't heal yourself |
10s | ||
Incendiary mine | Handyman's bag | 30s | |||
Martial art | Tactical gloves | Counter-Attack Physical Resistance -10% |
10s | 60s | |
Toxic mine | Gas mask | 20s | |||
Speed | Travel bag | Move speed +30%, for 4s | 4s | 15s | |
Heal | Medic's bag | Heal on +12 an 4m area | 10s | ||
Melee | Adventurer's bag | Projection -5m, on an 5m area | 5s | 10s | |
Throw | Jerrycan | Flammable, in a 2m radius | 60s | ||
Berserk | War paintings | Physical damage +25% Resistance -50% |
10s | 60s | |
Escape | Scarf | Projection +3m on 4m area Electric damage +12, on 4m area |
40s | ||
Spotting | Map | Display your current coordinates | ∅
|
5s |
Item only[]
All item only skills are "active".
Icon | Name | Item | Effect | Duration | Cooldown |
---|---|---|---|---|---|
Shoot | Bow | [Activation] Inflicts 50 damage to the first enemy within a cone. Headshot chance: 15% | ∅
|
0s | |
Lancer | Gas tank / BBQ fuel |
[Activation] Flammable, on an 2m area | ∅
|
5s | |
Formula X | Formula X | [Activation] Toxic damage +36, every 1s, for 6s, on an 4m area [Activation] Move speed -50%, every 1s, for 6s, on an 4m area |
∅
|
10s | |
Throw | Boomerang | [Activation] Physical damage +28, every 1s, for 2s, on an 9m area [Activation] Durability -20 |
∅
|
10s | |
Throw | Laundry detergent | [Activation] Toxic damage +48, on an 2m area [Activation] Durability -25 |
∅
|
5s | |
Throw | Bleach | [Activation] Toxic damage +72, on an 3m area [Activation] Durability -50 |
∅
|
10s | |
Throw | Gas canister / Gas bottle |
[Activation] Fire damage +168, on an 4m area [Activation] Projection +5m, on an 4m area |
∅
|
10s | |
Light on | Blowtorch | [Activation] Fire damage +24, every 1s, for 4s, on an 4m area [Activation] Durability -33 |
∅
|
5s | |
Blessing | Bible | [Activation] Shield +150, for 4s, on an 3m area | ∅
|
15s | |
Erudite | Dictionary | [Activation] Stun, for 4s, on an 2m area | ∅
|
10s | |
Use | Role Play Book | [Activation 25%] Heal +36 [Activation 25%] Move speed +100%, for 4s [Activation 25%] Max health +100 [Activation 25%] Shield +150, for 4s |
∅
|
10s | |
Use | Math book | [Activation] Counter-attack, for 4s | ∅
|
10s | |
Use | Survivalism Handbook | [Activation] Physical resistance +20%, for 10s, on an 5m area | ∅
|
10s | |
Heal | Novel | [Activation] Heal +24, every 1s, for 4s, on an 5m area Heal with words |
∅
|
10s | |
Use | Fire extinguisher | [Activation] Cold damage +24, on an 3m area [Activation] Durability -33 |
∅
|
10s | |
Gossip power | People magazine | [Activation] Critical damage +50%, for 10s [Activation] Critical chance +25%, for 10s |
∅
|
15s | |
Throw | Liquid nitrogen | [Activation] Cold damage +72, on an 3m area | ∅
|
10s | |
Throw | Base ball / Golf ball |
[Activation] Stun, for 4s, on an 1m area | 5s | 10s | |
Decoy | Firecrackers | Throw firecrackers near you to serve as a decoy for 5s. | 5s | 30s | |
Shoot | Tiny Revolver | Inflicts 80 damage to your target. Headshot chance: 35% | ∅
|
2s | |
Shoot | Semi-automatic pistol | Inflicts 60 damage to the first enemy within a cone. Headshot chance: 25% | 5s | 0s | |
Shoot | Magnum | Inflicts 110 damage to your target. Headshot chance: 55% | ∅
|
2s | |
Shoot | Taser gun | Inflicts 100 electrical damage to your target and stuns it for 2 seconds. | ∅
|
0s | |
Shoot | Liquid Nitrogen handgun | Inflicts 70 cold damage to enemies within a cone, also reduces their attack speed by 33%. | ∅
|
3s | |
Shoot | Dirty Harry's gun | Inflicts 160 damage to your target, and stuns it for 2 seconds. Headshot chance: 75% | ∅
|
0s | |
Shoot | Dart gun | Inflicts 100 poison damage to your target, and roots it for 10 seconds. | ∅
|
5s | |
Shoot | Silencer gun | Inflicts 60 damage to your target. Headshot chance: 45% | ∅
|
1s | |
Shoot | Water gun | Gives the status "wet" to the target. | ∅
|
0s | |
Shoot | Flare gun | Inflicts 100 fire damage. | ∅
|
0s | |
First aid kit | First aid kit | Drops a kit at the target area. Can be used to restore 20% max health. Lasts 10 seconds. | 10s | 15s | |
Distress signal | Flare gun | Shoots a flare into the air. Rescue will surely come! - Teleports you back to your camp, safe and sound. Consumes the item. Note: You will keep all your items, and the teleport happens after a few seconds of channeling. | 10s | 10s | |
Build spiked barrel | Barricade kit | Can be built to hinder and impale nearby infecteds | ∅
|
5s | |
Throw | Molotov cocktail | [Activation] Fire damage +96, on an 2m area | ∅
|
5s |
Unknown skills[]
- - Seem connected to the unreleased item Water ballon
- - Seems connected to the unreleased item Necronomicon Magazine - Summer Edition
Trivia[]
- In early beta, you could earn skills by finding and using Skill books. These were removed after skills became available the proper way.