A clothing set is a union of unique clothing pieces, each for a different part of the character's body. These pieces when all worn together, grant the wearer an additional (when compared with regular clothing) benefical effect. How many pieces are required by a set varies from 2 to 4. The parts of the body not occupied by a piece required by the set can be covered with any suitable garment (or even none, at a loss of kit spaces). There are no clothing sets without their own part for the torso (a shirt/vest/jacket etc). There are 2 sets accepting any garments for the loins/legs, 14 sets accepting any headwear and 17 sets accepting any shoes.
The clothing set effects vary in description and uniqueness, and and their magnitude (where applicable) tends to be comparable to the effects of kits and survivor gear, while getting surpassed by those stemming from the usage of food buffs and (active and passive) player skills - or the appropriate passive modifiers placed on Dirty Harry's guns. Some interactions between the effects of the clothing sets, the attached kits, the accompanying survivor gear and and the configurable player skills will be synergistic, while others will lead to opportunity loss or mild clashes. Some sets or setups benefit from a particular weapon or category therof, because some particularly reinforcing ingredient cannot be supplied by kits alone (maybe not even survivor gear either). There are enough sets available for some of them to be assigned narrow, specific uses by their owners. Players should recognize the opportunities for modularity (the usage of a given garment with multiple sets of clothing), especially with respect to shoes and hats.
The color of the names the clothing pieces are rendered in indicates their rarity (how many extra health points they grant the wearer per level of upgrade, namely: 2 - gray; 3 - green; 4 - blue and ultimately 5 - violet). The P, B, and S icons indicate what categories of upgrade kits can fit in the clothing slots.
The quality of a particular piece of clothing stems from their level of upgrade. The leftmost upgrade slot on each clothing piece requires 50 and results in normal quality, the middle one good a further 150 for good and the rightmost one high a further 300. These slots can only be opened starting from the left. The ultimate exceptional quality requires the sewing table and 500 .
Reading the main clothing page is highly recommended.
Tourist clothing is a possible drop from tourists. The flip-flops can also be obtained from the swimsuit-wearing male and female beachgoers.
Tourist's cap
PBS
[Attack 20%] Unleashed, for 2s
Note: There is currently a bug, the unleashed effect can't trigger by attacks.
Tourist's shirt
SSB
Tourist's short trousers
SSB
Brown Flip-Flops
SSS
Tracker[]
Tracker's jacket
BBP
[Passive] Critical chance +10%
Tracker trousers
PPB
Tracker's shoes
BBS
Urban Survival[]
Urban survival sweater
PBS
[Passive] Stamina gain +15%
Urban survival pants
PBS
Urban survival shoes
PBS
Waiter[]
Waiter's top
PBS
[Attack 10%] Physical resistance +20%, for 5s, on an 4m area
Waiter's trousers
PBS
Walker[]
Walker's jacket
PBS
[Passive] Durability +15%
Walker trousers
PBS
Woodcutter[]
Wood cutter clothing is a possible drop from lumberjacks.
Woodcutter's helmet
BPP
[Attack 20%] Stun, for 2s
Woodcutter's shirt
PPB
Woodcutter's trousers
BBP
Workout[]
Sport headband
BBS
[Attack 20%] Attack speed +20%, for 5s
Red shirt
BBS
Black jogging pants
PBS
Additional information[]
Explanation[]
Max HP: Health gained by wearing the set based on quality of all clothing (Not counting the HP gained by the set effect itslef). (Each clothing with exceptional quality gives 1 HP even when not worn (but this is not included in this table) Poor quality doesnt give any HP no matter the tier.
The kit icons are count of how many of each kit type the clothing set have.
US (Uniqueness score) is number based system for this table that tells you if the effect of the set can be obtained by kits or food buffs.
Free slots: How many pieces of clothes are not required to complete the set and thereforce doesnt force you to use specific clothing (giving you freedom in choosing tier, kit slots and apperance).
Saved kits: If clothing set bonus can be obtained by upgrade kits this column states how many kits and of which quality you would need to get to have the same effect. (This doesnt inculde effects with uniqeness of 2 or higher) (Keep in mind that you can only have 1 of same kit on each clothing piece [Meaning that each of same kit can only be equiped up to 4 times])
Max HP+kits: The maximum possible health bonus of the set. (Each clothing have exceptional quality with 1 EQ max health kit and all free slots have tier 4 clothing with 1 EQ max health kit and the max hp obtained as the effect itself of the set.)