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This is a list of the game's version history, most recent to oldest.

Most of the official change log can be seen in the patch notes Atelier 801 forum[1], while some of them was only announced on Discord[2] or on Small Announcements forum[3].

V1.49 - 28 Sep 2020[]

  • Unknown

V1.48 - 16 June 2020[]

Bug fixes - 15/06/2020

  • The validation delay is higher when you trade your items, it should fix the problem with the recent wave of scammers.
  • Cafe is more safe (as on tfm):
    - You can now report inappropriate messages. Some people can randomly check the reports and decide if they should be deleted (a majority of negative votes will delete the post).
    - Guests cannot post anymore and you must be level 5 to make a post.

Bug fixes - 16/06/2020

  • The dog house can be moved.
  • The attack speed hack should be patched.

V1.47 - 4 Mar 2020[]

  • Some changes and adds in maps.

V1.46 - 1 October 2019[]

V1.46 - 9 July 2019[]

V1.45 - 21 February 2019[]

  • Unknown

V1.44 - 4 January 2018[]

Fixes[]

V1.44 - 1 December 2018[]

  • Halloween 2018 content has been removed for the exception of the orange filter
  • Version number did not change

V1.44 - 25 October 2018[]

Post on discord

New Features[]

Improvements[]

  • Quality kits are now more easily obtainable.

V1.43 - 30 Aug 2018[]

  • Unknown

V1.42 - 6 July 2018[]

Official Post

New Features[]

  • Every week, an old set will be featured in the Shop (any kind of set).

Improvements[]

  • Some minor graphic modifications have been made on Bodega Bay.
  • Names of the named areas of Bodega Bay have been modified.

V1.41 - 26 June 2018[]

Post on discord

New Features[]

  • Dog can save the player from a sure death once every 4 hours.
  • Icons for "Bonus damages on stunned targets" and "Bonus damages on slowed targets" added to the game.

V1.40 - 15 June 2018[]

Official Post

New Features[]

Improvements[]

  • Some minor graphic modifications have been made on Walker River and Bodega Bay.
  • Names of the named areas of Bodega Bay have been modified.

Fixes[]

  • Fixed errors after disconnecting when the player's mission was to run away in the chapter 1.5 Whispers of hope, after defending the cafeteria.
  • Fixed the horde of infecteds during the same mission that was not being able to attack the player.

V1.39 - 1 June 2018[]

Official Post

New features[]

  • New building: Forge.
  • New clothing set added: Raven.
  • Five new secondary quests have been added to the list of the ones available in the Sunset Mall map.

Improvements[]

Fixes[]

  • Fixed NPC duplication bug.

V1.38 - 30 May 2018[]

  • New side quests added for Mall.[Confirm]

V1.37 - 29 May 2018[]

Post on discord

New Features[]

  • New daily doggo quests have been added to those already available in the advanced stages.These are available from level 2 of renown with the doggo.

V1.35 - 17 May 2018[]

Post on discord

New Features[]

V1.34 - 15 May 2018[]

Post on discord

Improvements[]

  • The chances of dropping clothes have been increased.

V1.33 - 11 May 2018[]

Official Post

Post on discord

New Features[]

  • The sequel to the chapter 2.5 “New kinds of ally” involving the dog has been added.

Improvements[]

  • Rework of the friendship point system: the renown system has been added.
  • The main quest will not require the player to do a certain amount of daily quests anymore.

V1.32 - 4 May 2018[]

Official Post

New Features[]

  • New clothing set added: Snake

Improvements[]

  • The daily dog's quests will no longer be required to progress in the main storyline.

V1.30 - 19 April 2018[]

Official Post

Fixes[]

  • Fixed NPCs that weren't moving.

V1.29 - 13 April 2018[]

Post on discord

Fixes[]

  • Fixed the bug that could cause the loss of your objective progression.

V1.23 - 26 March 2018[]

Post on discord

New Features[]

  • PvP now gives 5 reputation for each kill, up to 5 times a day (so a max of 25 reputation a day).
  • Sewing kits are automatically replaced by reputation. 1 kit = 3 reputations.

Improvements[]

  • Rob McCoy now offers players to sign up for PvP.

Alpha Version 3 - 13 January 2017[]

Official Post

New Features[]

  • Secret passage system have been added.
  • Quality system added.
  • Death system added.
  • Peruvian infected have been added.
  • Map interface displays the numbers of survivors, monsters in the map and the secret passage timer.
  • Now players have appearance slots to their clothes.
  • Around thirty objects have been added.
  • Now players can throw objects in the campfire to increase it.
  • Storage chests will be craftable.

Improvements[]

  • The attack, death, knockout and damages animations have been redesigned.
  • General appearance, running and combat animations have been redesigned.
  • Super zombies give better loot than before.
  • Now themed zombies loot themed rewards.
  • Zombie reappearance timer has been slightly changed and sometimes even more depending on the zombies we have to kill (bosses, special, etc).
  • Now "Pharmacy" and "Clinic" have merged together in order to fit the new sector map size standards.
  • Boxes (and zombies) have greater chances to drop objects.
  • Now character says "It's empty" for empty boxes, so it avoids displaying an empty box interface.

Fixes[]

  • Fixed symptoms overlapped.
  • Fixed the character becoming invisible when clicking on the suicide button in the camp.
  • Fixed Karen and Garett (village NPCs) finishing talking when the given objectives had been completed and Karen would give hats at will.
  • Fixed apple juice displaying [Eat] 4 times.
  • Fixed drunk text more drunk than usual.

Alpha 1.14 - 25 November 2016[]

Official Post

New Features[]

  • When drunk, tipsy or making noise when looting a bin, the characters says something.
  • New looting system to improve the sorting and balance.

Improvements[]

  • Powerful hit lowered from 60 to 50 dmgs.
  • Biker dmgs lowered from 400% to 100% on his powerful hit, occurrence powered up from 5% to 10%.
  • Plate damages from 300% to 250%.
  • Teapot buff duration from 10s to 15 seconds, damages from 105% to 120% durability from 5% to 15% "Because we love tea... or not".
  • Skateboard damages from 105% to 135%.
  • Trophy damages from 80% to 110%, durability from 65% to 80%, combo up to 15 instead of 12, buff duration from 5s to 8 seconds.
  • Pipe durability from 85% to 60%, attack speed from 90% to 110%.
  • Vase damages from 300% to 350% and combo from 100% to 200%, durability none.
  • Minicar damages modification from 10% t o 20%.
  • Metal rod attack speed from 105% to 130%.
  • Kitchen knife durability from 90% to 80%.
  • Potsherd attack speed from 80% to 100%.
  • Bow durability from 200% to 125%.
  • Weight damages from 225% to 250%.
  • Bible attack speed from 65% to 85% damages from 40% to 55%.

Fixes[]

  • Fixed chatting was made drunk all the time.

Alpha 1.13 - 23 November 2016[]

Official Post

New Features[]

  • Super zombies don't move faster anymore.
  • New illnesses.

Fixes[]

  • Zombies would stay at their spawn point on several first maps.
  • Self-healing can happen even when life regeneration is equal to 0.
  • The shield doesn't absorb healings anymore.
  • Zombies will stop chasing the player for too long.
  • The bike has been added on gas station and campus maps.
  • Eating while being at the campfire doesn't make the server crash anymore.
  • One of the fridge in the Park wasn't pickable ("It's too far").
  • You can now move freely after using the first floor stair at the campus.
  • The male character was having some animation problems.
  • Minor visual bugs has been fixed.

Alpha 1.12 - 18 November 2016[]

Official Post

New features[]

  • New resting system.
  • New illness system.
  • Players now are alerted about "safe zones".
  • Now players can discard their stacks of materials by right clicking it
  • Fighting with bare hands has a chance to make you bleed.

Improvements[]

  • Optimization and balancing on weapons and food.
  • Rocks can't be picked anymore.
  • The "killing X zombies" in a mini-expedition objective was lowered from 100% to 80% in order to let you think twice before fighting a large group.

Fixes[]

  • When playing Dead Maze, Transformice players would receive notifications of connection/disconnection regularly.
  • Sometimes when traveling, the character would get stuck outside of a map.
  • The game wouldn't connect sometimes.
  • If we kill X zombies before the killing X zombies objective triggered, it doesn't count and we can't fulfill the mission.
  • The interface of moving an object would stay displayed after using the radio.
  • Some objects caused the game to crash when looting them.
  • The displaying of a moved object stayed in the first location.
  • Some objects wouldn't cost anything to craft.
  • When eating food, you could select another food, and this last would be eaten instead of the first selected.
  • Food effects could be stacked up indefinitely.
  • Some of the tooltips persisted even when moving the cursor away from the object.
  • Moving stocking crate, workbench or bicycle in the camp causes them to disappear.
  • Some of the furnitures couldn't be looted because they were "too far away".
  • When looting a box of cereal on a kitchen storage, the whole furniture disappears.
  • When growing the fire in the crafting table, their recipes would change into the kitchen ones.
  • Apples couldn't be eaten.
  • Colliders have been added to prevent the player from reaching the end of the map in the Forest.
  • Players were able to loot when their character was dying.
  • The fire can only achieve 100/100, even if we add an object that adds more (then we lose the difference).
  • Fixing some animation problems with the male character.
  • Spelling errors.
  • Camp colliders.

Alpha 1.1 - 10 November 2016[]

Alpha tester list released on 21 October 2016. First public bug reports by users showed up on 10 November 2016.

References[]

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